
class FFProtectionMessage expands CriticalEventLowPlus;

var(Messages)	localized string GetMessage;
var(Messages)	localized string Weaponnote;

static function string GetString(optional int Switch,optional PlayerReplicationInfo RelatedPRI_1,optional PlayerReplicationInfo RelatedPRI_2,optional Object OptionalObject)
{
   return Default.GetMessage@Default.Weaponnote;
}

static simulated function ClientReceive(PlayerPawn P,optional int Switch,optional PlayerReplicationInfo RelatedPRI_1,optional PlayerReplicationInfo RelatedPRI_2,optional Object OptionalObject)
{
   Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
}

defaultproperties
{
   GetMessage="You"
   Weaponnote="are not protected now!"
}
